Trip69'€ | - | 1619 |
Player 128 | - | 1470 |
LiveWire | - | 1339 |
Diogofm1981 | - | 1213 |
Wuakinaut | - | 1212 |
Fernando | - | 1102 |
twISTer1979 | - | 1100 |
Belkys | - | 896 |
hkeisenberg | - | 872 |
Lil Carol | - | 812 |
Pizzle | - | 745 |
Feodariuc | - | 670 |
Rautakanki | - | 486 |
Aly | - | 433 |
Raphael007 | - | 390 |
ArmyAnt | - | 342 |
Beckum | - | 301 |
Big T | - | 246 |
Al Gorland | - | 175 |
Deadweight | - | 100 |
Rhumner | - | 88 |
Nashandra | - | 61 |
Wednesday, July 24, 2019
Final stats for round 3
Wednesday, July 17, 2019
Final stats for round 2
Trip69'€ | - | 1946 |
Player 128 | - | 1863 |
Diogofm1981 | - | 1727 |
Rautakanki | - | 1466 |
Fernando | - | 1350 |
Wuakinaut | - | 1239 |
Pizzle | - | 1210 |
LiveWire | - | 1173 |
Belkys | - | 1064 |
Lil Carol | - | 925 |
ArmyAnt | - | 827 |
Al Gorland | - | 783 |
hkeisenberg | - | 761 |
Feodariuc | - | 675 |
Big T | - | 673 |
Beckum | - | 482 |
Aly | - | 473 |
twISTer1979 | - | 466 |
Raphael007 | - | 421 |
Nashandra | - | 384 |
Deadweight | - | 259 |
Rhumner | - | 259 |
B-Luv | - | 66 |
Monday, July 15, 2019
Friday, July 12, 2019
Wednesday, July 10, 2019
Sunday, July 7, 2019
Saturday, July 6, 2019
Friday, July 5, 2019
Let's talk about... Difficulty
From: https://www.reddit.com/r/OurWorldTWD/comments/axl4d3/lets_talk_about_difficulty/
In
Our World there are three different kinds of difficulty that we need to
take into account when we talk about difficulty: Easy Difficulty, Hard
Difficulty and Static Difficulty. Only Rare and Epic Infestations use
Static Difficulty, so let’s tackle those first and then we can forget
about them and move on.
Static Difficulty
Static
Difficulty can be seen in Rare and Epic Infestations only, these
missions are the difficulty they are and there’s nothing you can do to
change them. Easier Rare and Epic Infestations are more common than hard
ones, and that’s about that. So let’s move on to Easy and Hard
difficulty.
‘Easy’ and ‘Hard’
Easy
and Hard difficulties in Our World are ‘dynamic’, this means that your
actions in the game change the difficulty of the missions rather than
them being the same for everyone (like the static difficulty missions).
Whether
missions are ‘Easy’ or ‘Hard’ is randomised, with roughly 25% of
Missions falling into the ‘Hard’ Category and the rest (75%) falling
into the ‘Easy’ category. Now it’s important to note that these Missions
look the same on the map, the levels are the only way of telling which
category they fall into.
‘Easy’
‘Easy’
Missions take their difficulty from your overall power level. This is
calculated by taking the average of your top 6 Heroes and Weapons,
ignoring the very top Weapon and Hero. This gives us something which we
refer to as your Player Power Level. Which easy missions you see in Our
World fall within approximately 2 levels of your Player Power Level.
For
example if your Player Power Level is 15, you will see Missions ranging
between 13 - 17. It is possible that some missions will fall outside of
this range on occasion, but this will be the norm.
So
if you want to up the levels of your ‘Easy’ Missions what you’ll need
to do is upgrade your Weapons and Heroes to move your Player Power Level
upwards.
Calculating Player Power Level
Here’s how to figure out your Player Power Level in three easy steps!
- Ignore your highest-power Hero and highest-power Weapon.
- Then, from the remaining Heroes and Weapons calculate the average ‘Power’ of your most powerful 3 Heroes and 3 weapons.
- Divide by 10
And that’s it!
So
if the average of these Heroes and Weapons was 150 then your Player
Power Level would be 15 and you would see ‘Easy’ Missions in the range
of 13,14,15,16 and 17.
‘Hard’
‘Hard’
Missions take their difficulty from the highest ever completed Mission
of that type, but are also inspired by your ‘Easy’ Missions. The lower
end of ‘Hard’ Missions start at one level above your hardest ‘Easy’
Mission level, and your highest ‘Hard’ Mission will be one level higher
than the hardest mission of that type that you have completed.
For
both ‘Easy’ and ‘Hard’ missions the spread of Missions within each
range is flat. This means that if your ‘Easy’ Mission range is 13-17
you’ll find a roughly equal spread of Missions levelling 13, 14, 15, 16
and 17 and if your ‘Hard’ Mission range is 18-22 you’ll find a roughly
equal spread of Missions levelling 18, 19, 20, 21 and 22.
Let’s have an example:
My Player Power Level is 15, and I've completed a level 21 Encounter before.
I'll see level 13-17 Encounters in the ‘Easy’ Missions that spawn, and level 18-22 Encounters in the hard slots.
The beginning of a new season
Here's where we stand as we start the new season:
Game handle | Current level | Missions played |
twISTer1979 | 24 | 61378 |
Al Gorland | 21 | 39965 |
Belkys | 21 | 53223 |
Player 128 | 21 | 57588 |
Lil Carol | 20 | 45830 |
Diogofm1981 | 21 | 56292 |
hkeisenberg | 23 | 60994 |
Fernando | 20 | 38606 |
Deadweight | 19 | 24193 |
Rautakanki | 19 | 55848 |
Pizzle | 22 | 57738 |
ArmyAnt | 20 | 23414 |
LiveWire | 18 | 29956 |
Wuakinaut | 22 | 47935 |
Big T | 21 | 39675 |
Rhumner | 21 | 42012 |
Jesus007 | 22 | 55443 |
Beckum | 22 | 39727 |
Feodariuc | 18 | 21054 |
Trip69'€ | 23 | 78810 |
B-Luv | 14 | 6831 |
Aly | 20 | 40550 |
Nashandra | 22 | 46481 |
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